The following is the list I move through to introduce a workshop to Unity 3D:
Create a New Scene
>New Project
Give Name
Choose Desktop
3D is chosen
>Create Project
Objects
Hierarchy > Look at Main Camera, Directional Light
GameObject > 3 > Cube
Delete the light!!!
CTL + Z to get it back
GameObject > Light > Directional Light
Controls
Scroll Wheel – zoom in and out
Click and hold the scroll wheel – Grab scene left to right
Hold Right btn – Look Left to right
click CUBE to focus on cube
Click four directions btn > move cube
Click Turn button > rotate cube
Click Size btn > Change size
Click Morph btn > Change obj
click Hand to not do anything
Delete the cube
Add Terrain
GameObject > 3D Object > Terrain
Mesh to sculpt for terrain
Look in Assets
Moving about the scene
Scroll Wheel – zoom in and out
Click and hold the scroll wheel – Grab scene left to right
> Play
Move Camera
Create Controller
Look on desktop
Drag folder that says standard assets into unity
Wait
OR
Window > Asset Store > Unity Essentials > Asset Packs > Standard Assets > Download > Import(after download)
In unity:
Click Standard Assets > Characters > FirstPersoncontroller>Prefab
(a prefabricated Object.)
Drag onto scene
Unclick Main Camera
Play
OR
Assets> standard assets > characters > ThirdPersoncontroller > Prefabs
Take main camera and drag until you make it a part of the person.
Move the camera so that it looks at the person
Inspector
This will provide the tools to sculpt the terrain
Click on Terrain
Raise Terrain
choose brush and size and go
Lower Terrain
Hold shift and click
Smooth Height
smooth the terrain
Paint Textures
Edit Textures > add Texture > Paint
Keep adding textures
Detail Tree
AddTree > gameobject > choose tree > paint
Keep adding!
Paint details
Edit details
play with settings
Creating an application
Code for Exit button :
void Update() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } }
drag that script onto the camera
File > build settings > PC or Mac > Build.
this can be uploaded onto the drive and played at home.