Unity 3D Level Design Tutorial for Innovate and Create

The following is the list I move through to introduce a workshop to Unity 3D:

Create a New Scene

>New Project

Give Name

Choose Desktop

3D is chosen

>Create Project

Objects

Hierarchy > Look at Main Camera, Directional Light

GameObject > 3 > Cube

Delete the light!!!

CTL + Z to get it back

GameObject > Light > Directional Light

Controls

Scroll Wheel – zoom in and out

Click and hold the scroll wheel – Grab scene left to right

Hold Right btn – Look Left to right

click CUBE to focus on cube

Click four directions btn > move cube

Click Turn button > rotate cube

Click Size btn > Change size

Click Morph btn > Change obj

click Hand to not do anything

Delete the cube

Add Terrain

GameObject > 3D Object > Terrain

Mesh to sculpt for terrain

Look in Assets

Moving about the scene

Scroll Wheel – zoom in and out

Click and hold the scroll wheel – Grab scene left to right

> Play

Move Camera

Create Controller

Look on desktop

Drag folder that says standard assets into unity

Wait

OR

Window > Asset Store > Unity Essentials > Asset Packs > Standard Assets > Download > Import(after download)

In unity:

Click Standard Assets > Characters > FirstPersoncontroller>Prefab

(a prefabricated Object.)

Drag onto scene

Unclick Main Camera

Play

OR

Assets> standard assets > characters > ThirdPersoncontroller > Prefabs

Take main camera and drag until you make it a part of the person.

Move the camera so that it looks at the person

Inspector

This will provide the tools to sculpt the terrain

Click on Terrain

Raise Terrain

choose brush and size and go

Lower Terrain

Hold shift and click

Smooth Height

smooth the terrain

Paint Textures

Edit Textures > add Texture > Paint

Keep adding textures

Detail Tree

AddTree > gameobject > choose tree > paint

Keep adding!

Paint details

Edit details

play with settings

Creating an application

Code for Exit button :

void Update() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } }

 

drag that script onto the camera

 

File > build settings > PC or Mac > Build.

this can be uploaded onto the drive and played at home.