Week Two – Maker Moves

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Maker Moves

Week long of team work and paper electronic based activities to design a Board Game in 30 hours. Similar to a Game Jam.

Objective:

Creating a collective game from all the Girl Scouts. Learning the elements to a game. Understanding the different genres, rules, strategy that goes into playing and making traditional games. Playing and learning about different board games
    • Defining what is a rule
    • creating characters
    • using cards
    • using pieces
    • Types of games - strategy, cards, chance ect
    • Themes
  • Writing and Storytelling
      • This will help when needing to come up with a video games storyline (If they choose to) Individually writing as well as group writing.
    • How to create characters / Creating heroes and heroines
    • Writing a plot line
    • Creating a theme
    • creating an experience
    • Using their personalized webpage
  • 3D Modeling
    • Will design 3D pieces for the board game
    • Tinkercad
    • Blender
  1. Circuit Workshops

Purpose:

This will help them learn the elements to games to create a video game on week 4 as well as physical computer elements. Also learn how to work together in a group to complete a large project.

Guest Speaker:

Miriam Langer
  1. Play Games / Ice Breakers:
We will use Ice Breaker Games and play different types of games together to show the different styles / themes / rules.
  • Games to play
Dominion Settlers of Catan Apples to Apples Werewolf Boggle Clue
  1. Discussions about what is a game:
What is a rule? Are characters important? Multiplayer vs. Single player? Favorite games and why? Differences between different games? Is a word search a game? What is important for you in a game? Do you ever feel limited?
  1. Write stories about other characters and how they fit into a story
Put these stories on their blog. Creating OTHER characters besides your own personal narrative. 1: Draw the characters 2: Write about them visiting an alien planet 3: What do they do when they meet another person? 4: Use tinkercad to create a 3d model of person
  1. 3D Modeling
Using Tinkercad to create 3D characters for a game.
  1. Design small “Word Search” games or card games
Design small games that will help them think creatively about larger games
  1.  Help Coronado design a new “game booklet” to fit their story
  • Field trip to Coronado
  • Play the current games and see what is missing
  • Talk about how to make newer games
  • Design games to go into the booklet and create a story
G: 3D Printing Take their characters or game pieces and print them.

Day 1

    • 9:00 AM -
      • Introductions- hello to ourselves.
      • Guidelines for the week
        • PAIN, don’t yuck my yum, ELMO, respect each other and each other's work.
        • What does respect mean
        • How do we show respect
        • THINK- is it true? helpful ? inspiring ? necessary ? kind ?
      • Icebreaker- names, favorite board game and/or game that is not digital.
      • Syllabus, what to expect, what is expected of them.
        • How to successfully and nicely encourage your peers SO THAT your team does not get behind.
        • Use your white boards often and don’t erase anyone's work
    • 9:25  Play a game
      • Werewolf
    • 10:00 AM - Discussion about games- using our slates write everything we know about board games.
      • What is a rule?
      • Are characters important?
      • Multiplayer vs. Single player that aren’t digital. What kind of limitations should/ are there for how many people can be involved in a game?
      • Favorite games and why?
      • Differences between different games?
      • Is a word search a game?
      • What is important for you in a game?
      • Do you ever feel limited?
    • 10:45: SNACK
    • 11:00 AM - Help set up Websites for new girls
      • Blog if website is already set up
      • Play more games / Exploding Kittens or similar
  • 12:00 PM - LUNCH
    • Ice breakers
  • 1:00 PM - Play board game stations
    • Dominion, Sheriff of Nottingham, Settlers of Catan, Forbidden Desert.  Clue, after every game we write down
      • How many stars would you give it
      • What did you enjoy
      • What did you not enjoy
      • Critique it hard
      • What can you incorporate in your game?
  • 2:00 PM - Change games
  • 2:45 PM - Discuss the differences between the games.
    • Stories, vs role playing vs strategy ect.
  • 3:00 PM - Start creating our own board game
    • writing down our ideas for our game, creating our goals, rules, guidelines sketches of what they want the game want.
3:45- Blog it. 4:00- Time to go home

Day 2

    • 9:00 AM - Play a game
      • Apples to Apples
      • 2 rounds maybe
    • 9:45 - Game discussion
    • 10:00 AM - Basic Circuitry
      • What is electricity?
      • How to make a circuit.
      • How to make a switch.
      • Makey Makey
    • 11:00 AM - Snack
    • 11:15 - Continue Paper Circuits
  • 12:00 PM LUNCH- outside time
  • 1:00 PM - Make Conductive putty
  • 1:30 PM - Squishy Circuits
  • 2:00 PM - Play with squishy circuits
  • 2:45 PM Snack
  • 3:00 PM - How do we add circuitry to our landscape?
    • (Break into groups)
    • Incorporate to the landscape design.
    • Design the landscape for their games
    • Concept phase
  • 3:30 PM Create Rules and guidelines for game
  • 4:00 PM Reflection

Day 3

    • 9:00 AM - Play a game
      • 2 Rooms and a Boom
    • 10:00 AM - Circuit Lesson / Add to Landscapes
      • Solidify game ideas
    • 10:45 AM - Snack
    • 11:00 AM - Landscape Design
      • Build it-
      • Cardboard and markers / drawing, watercolors, paint,
  • Paper Mache

Day 4

Day 5

  • 9:00 AM - Play a game
    • Apples to Apples
  • 9:30 - 10:00 AM - Complete the game
    • Finish adding circuitry
    • Finish character design
    • Write up the rules
    • Game pieces
    • Painting Ect.
  • Rotating Games,
  • 12:00 PM - Lunch
  • 1:00 PM - Test Run
    • Play the game they have created and fix anything that does not seem to work
  • 2:00 PM - Snack
  • 2:15 PM - Play the game
    • After they are satisfied with the game they created, play it together and after that have them write their reflections and take pictures of the game to upload to their blogs
  • 3:00 PM - Pizza Party - or Tacos
    • Play board games they enjoyed from previous in the week
  • 4:00 Go Home
Alternate Schedule for day 4 TinkerCad and Thingiverse Doing 3D printing. Scanning xBox kinect and skinect

Bresdin:

June 27th - June 1st



This week was an intensive, experimental  and unique week for us. Before the week started, Victoria and I created a board game out of an old copy of Candy Land. We paper mached half of the board and the rest of the board we designed paper circuitry lighting for it. This project took us 8 hours and we were unable to complete it. We were crossing our fingers we were not asking too much of the girls.

We started the week out with a great discussion on what is a game and what makes a game fun or challenging. We then set up “Game stations” with different games that the girls could play and then critique. This was a very fun experience until one of the girls lost and threw a temper tantrum. Albeit the tantrum was cute, it was wildly inappropriate and we needed to speak to her on two separate occasions. Little did we know that this week was not quite set up well because of the fact we were putting these girls in direct competition with each other, then asking them to perform a group project.

We had the girls in 3 groups and asked them to design their own board games together. Each group created very unique games from each other and took to the activity very well. However we came to the realization that these girls had never worked in groups of more than 2 before and this was a very stressful week for many of them. A lot of the girls fought or picked on each other which we did not see in week one. We believe it was related to the fact that these girls were playing competitive games against each other and then forced to work together. We are going to keep this mind for the Game Jam week where it will be group related work once again.

One thing that was a disappointment to the girls was that they had expected to do 3D Printing this week and we did not have access to a 3D printer. This was heartbreaking and we almost salvaged it but the lesson fell through because the women who would bring a 3D printer feel ill that day and could not make it. Another disappointment was that we were unable to take the girls on a field trip this week because of the inability to find transportation. The museum had a new policy that made it much more difficult to use their vans.

We made up for this by having an amazing guest speaker named Miriam Langer that did an entire afternoon session with the girls. She had them make their own personalized Meow Wolf exhibit. It was phenomenal and the girls really enjoyed it, although many of them got out of hand and we had a hard time keeping them focused. That was only because they were having so much fun. They reused their skills they learned from Bandojo as well to create the music for the exhibit. This week we learned how important teaching these girls to work in groups and to be respectful of each other. In the future we will maybe play less board games that involve beating one another and try something more co-op instead.